Love it, couldn’t go pass the normal level but the game was reallly fun.
I feel like a teensy bit more hp would’ve been great as it feels needlessly punishing but other than that that was a satisfying experience.
| Criteria | Rank | Score* | Raw Score |
| Audio | #9 | 3.344 | 3.344 |
| Enjoyment | #23 | 2.750 | 2.750 |
| Visuals | #29 | 2.875 | 2.875 |
| Overall | #32 | 2.700 | 2.700 |
| Accordance to the theme | #36 | 2.094 | 2.094 |
| Originality | #36 | 2.438 | 2.438 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
How does the game fit the theme?
The weapon loadout and ammo count are decided by dice rolls. Also, the player's avatar attacks by throwing things.
What code and assets did you not make from scratch during the jam (if any)?
Character, Enemy and Environment Sprites plus the Music
How many people worked on the game?1
For the dice, I would have liked to have some control over the dice roll when throwing it.
The overall visuals and sound effects give the game a really cool retro feel, which I really like.
I also really like the weapon-switching mechanic and how you can switch between different weapons to use.
One small downside is that the player dies quite easily.
Adding some UI elements for certain information would also make the game even nicer to look at.
Great job, guys!
The music is so sick I need the audio file NOW to play it on repeat. Gameplay is very fun although the jumping can be a little difficult to aim. Good job!!!
The idea is good, although I was very unlucky and got stuck on the right side of the level and couldn't jump back or down so I had to restart the game.
Cool platformer, i think the gameplay could be funnier if you add coyote time and a bit control to jump, for example a brief press does a short jump and longer press does a higher, GGGGG
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