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BUG REPORT — Curator of Destinies / Possible Face-Up & Face-Down Pile UI Issue

Card:

Curator of Destinies

Game mode:

Commander

Problem:

When Curator of Destinies required me to divide/select cards into face-up and face-down piles, the NeoForge interface did not allow me to complete the required choices correctly.

What happened:

1. Curator of Destinies triggered and the interface displayed the cards involved in the effect.

2. I was supposed to assign/select cards into the required face-up and face-down piles.

3. I could not find a way to actually select or move the cards into the appropriate piles.

4. I clicked "Next," expecting another screen where I could complete the pile selection.

5. Instead, the choice interface disappeared.

6. The game then was waiting for the card selection to occur and  I could not continue the game after this point.

Expected behavior:

The interface should clearly allow the appropriate player to:

- view the cards they are entitled to see;

- assign the required cards to the face-up and face-down piles;

- confirm those piles;

- allow the appropriate opponent/player to make the required subsequent choice;

- and then move the cards to the correct zones.

Actual behavior:

The pile-selection step could not be completed, and advancing the interface caused the selection screen to disappear without resolving the effect correctly.

Severity:

High. This effectively ended the game because I could not properly resolve the card.

POSSIBLE BROADER ISSUE:

I suspect this may be more general than Curator of Destinies specifically.

My deck contains several cards involving unusual hidden-information pile mechanics, such as cards that require players to:

- divide several cards into multiple piles;

- make one pile face up and another face down;

- allow only one player to see certain cards;

- or have another player choose between those piles.

I have experienced interface difficulty with more than one effect of this general type, although not every pile card has necessarily failed in the same way.

It may be worth testing the general

thanks for the report, fixed for the next update