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(+1)

Amazing game! The gameplay is really close to perfect! I loved the character upgrades, interesting dialogues and quests. The controls are simple and intuitive, and the whole gameplay loop feels really satisfying.

The graphics and music are absolutely fantastic, nothing to complain about here! The connection to the salvage theme is also excellent, not just through the story but through the actual gameplay mechanics too.

The level of polish is really impressive! I especially liked the smooth menu transitions, the effects when enemies die, and the overall darkness effect, which creates a great atmosphere.

Just a few small things I'd consider improving:

  • The collisions on some static objects, like barrels, seem a bit too large. Sometimes you can't walk through gaps where it looks like your character should easily fit.
  • It would be nice if enemies became partially visible when hidden behind obstacles like roofs, similar to how it already works for the player.
  • The "Quit Game" button could probably be removed from the WebGL version ;)

Overall, an excellent and incredibly polished game with a really engaging gameplay loop. Easily one of the best entries I've played in this jam! It's honestly impressive what you've managed to create in just 3 days. Great work!