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A jam submission

Migration SeasonView game page

Its Migration Season
Submitted by BigShreshyW — 1 day, 3 hours before the deadline
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Migration Season's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay / Fun / Engagement#62.8752.875
Overall#102.7032.703
Theme#112.7502.750
Audio / Sound Design#112.6252.625
Art Style / Visuals#162.5622.562

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game interpret and use the theme?
Play as a bird that must migrate and travel across the world to reach their new home.

Devlog Challenge?

No

Easter Egg Challenge?

No

Did you use Farclip and want to be considered for the Farclip Award? (optional)

No

Game Engine?

Godot

Self-made & used stuff?

Homemade Graphics/Art (e.g. models and/or textures)

Have you joined a game jam before?

Yes

Roughly how much time did you spend developing? (in hours)
20-26

Anything else you'd like to share about your game or development process?
I had to rush making this game a little bit, and spend less time than desired, due to working while in college.

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted

Fun game! I thought I was okay at bullet hells but couldn’t make it past the water phase, so maybe not :). I wish the checkpoints were closer together and/or the dash had I-frames. It felt pretty tough to use even on the second level given the enemy density and their patterns – The curving patterns are fun, but take a lot of space and are much harder to avoid that what I’m used to. I like the combination of kinds of obstacles from different directions.

Great work, cute sprites and fitting music.

Developer

Yeah sorry, I balanced the game pretty bad and that's my fault frankly :(

Submitted

STARFISH!!

I wasn’t sure how much I was going to get into this, but I was fully engrossed by the second stage. Those fireballs kept me on my toes.

And then I met the Starfish…

Visually the bird is a little shy of charm. It feels just a little too much like a prop or random shape I am controlling. It didn’t really sell me on the bird fantasy.

But I thought the fireballs, falling spikes, backgrounds, starfish and sea creatures all looked fantastic.

What really sold me on this was the gameplay. The controller felt pretty tight which made it possible for me to survive as long as I did. But the spawn logic never felt like it was handicapped for a bullet hell lightweight like myself.

Really solid game overall.

Developer(+1)

I am sorry. I am decent at bullet hells so I have a bad tenancy to make the games extra tough as they feel fine to me. It's a bad habit and this jam has highlighted that for me. Glad I learned something from this jam :) 

Viewing comments 22 to 21 of 22 · Next page · Last page