I'm currently working on a pixel art game and refining the UI design. Since visual consistency can make or break the retro immersion, I’d love to learn what pixel art enthusiasts pay the most attention to. Specifically, how do you balance dynamic high-resolution interfaces with authentic low-res pixel aesthetic? What kind of text readability, icon scale, or palette constraints do you prefer in a game's interface?
Project https://evernotebot.itch.io/secondbrain
