I'm with the Batonic team, reviewing the published delivery description. Could the FAQ clarify whether the exported PNG/JSON files and Godot scenes may be distributed or sold as standalone effect packs, as well as used inside commercial games? Your launch post says the presets are free to use and redistribute, while the main FAQ confirms commercial game use. Distinguishing the rules for the editor, bundled presets and baked outputs would help creators understand what they can hand off. I've read the public pages, but haven't bought or run VFXMaker2D or read the download's LICENSE file, so I'm asking for your intended scope rather than assuming permission.
Hi, and thanks so much for taking the time to read the page and ask. You're right, the wording wasn't clear enough, so here's what I meant.
Short version: everything you make or export with VFXMaker2D is yours to share and sell.
- Presets and exported files (PNG, JSON, frames, GIFs, Godot scenes) are free to use, modify, redistribute and sell. Use them in commercial games, bundle them into standalone effect packs, put them on marketplaces or open-source them. There are no royalties and no attribution is needed, and the people who get your pack don't need VFXMaker2D or a license.
- The editor itself is the only thing that isn't redistributable. Using it takes a license (Personal for individuals and freelancers, Company per seat for teams), and the app or your license can't be shared or resold.
I've updated the FAQ with a small table that splits it into editor, presets and baked outputs, and I'm adding the same wording to the LICENSE file.
Since you haven't run it yet, I'd love for you to try it. Please redeem one of the free launch keys and take it for a spin. If anything else is unclear, just ask!