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(+1)

Very fun game. The combat started off feeling a bit basic but once I realized there was an upgrades menu and other skills you can unlock it felt more robust. Though, spamming might upgrades did seem to be the way to go in the end, and crits sort of never happened.

I think it’s a bit of a shame that the second boss, and the final boss of this demo, discourages use of status-effects, as on account of that I didn’t end up using anything related to the Tidal Waves mechanic. It was an interesting boss gimmick to play around but better off in a longer game where there’d be more parts to the game in which you do get to use status effects.

Gradually getting stronger through the upgrade system was fun albeit felt a bit grindy. The skip feature mitigated helped, though.

The artwork and music was nice, as was the humour. I’d be lying if I said I didn’t chuckle at “High Priest.”

Good work overall! Man, could I go for a jelly-filled donut right about now.

(+1)

Thanks for playing!