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A jam submission

Ash IslandsView game page

Throw one match on a paper island and see how much of it burns.
Submitted by Estel (@estel_games) — 7 minutes, 47 seconds before the deadline
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Ash Islands's itch.io page

Results

CriteriaRankScore*Raw Score
Overall - main category#14.2254.225
Presentation - how game looks and sounds like#14.7254.725
Game Design - how good idea and mechanics design is#14.1004.100

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Heroic Labs Challenge

No

Photon Challenge

Yes

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Comments

Viewing comments 33 to 21 of 33 · Next page · Last page
Submitted(+1)

This is one of the most polished entries I played. The crayon and paper-craft look is gorgeous, and watching a single match turn into a spreading fire with a combo meter and medals is exactly the chain reaction fantasy. The upgrade tree and the "New record!" payoff make me want to retry right away. My first drop stalled at a road gap with no explanation, so a short hint about why the fire stopped would help new players.

Developer

Yeah, I plan to add more hints. During development, you start missing stuff like that. 😄

Thanks a lot for the feedback and the kind words! ❤️

Submitted(+1)

yeh  i think  we have  a winner,,   art, theme and  fibes  

Submitted

I now read  you used AI for all aspects  would love to get more information :D

Developer

Information  about what? 😄 You have AI listed too, so I doubt I could tell you anything new.

Submitted

Well i only have code as ai ...  but you have code. Art. Text ect..

Just was interested in your workflow.

Developer(+1)

Honestly, there is nothing special about it. Just delegating monkey job that used to take hours or even whole days.

Here are a few simple examples.
Code:
Scaling resolution for different screen sizes. UI work and stuff like that. It used to take a lot of time for such little things.

Text:
Sometimes you write an upgrade description, but it does not fit in the frame because of the length. Rewording descriptions so they fit turned out to be a great fix for that headache. 😄

Art:
I used to sit in Photoshop for hours doing post-processing, manually changing contrast/brightness, and other parameters for hundreds of sprites. Now you can just automate it.

Yeah, that is just a small part, but you have to understand there is no magic or secret to it. Modern AI cannot make games from a single prompt or anything like that, despite all those posts on Twitter. Though maybe GPT 67 will be able to do it. 😄
It works best when you know what it is capable of, clearly understand what you need, and phrase your tasks based on that.

I checked all the AI tags simply because it feels honest to me. It is way worse when people use AI and try to hide it. To me that just looks strange. 😄

Developer

Thank you! ❤️

Submitted(+1)

Really awesome art style. So coherent and well put together. Love the little burn transition between screens, feels really polished, awesome work!

Developer (1 edit)

It's awesome when people notice little details like that. Thank you! ❤️

Submitted(+1)

Fantastic little game, so far - my favourite entry.

Developer

Thank you so much! ❤️

Submitted

Fantastic little game, so far - my favourite entry.

Submitted(+1)

Wow, the art style is amazing! I think your game has a great combination of chain reactions and fire effects—one match can burn the whole land. The message is very clear.

Developer(+1)

Yeah, that idea popped up right after reading the jam theme. Glad you liked the art style! ❤️

(+1)

TOP!

Developer

Thank you! ❤️❤️❤️

Submitted(+1)

This game is brilliant in every way, congrats! I’d happily play an expanded version 😉

image.png

Developer

It is such an amazing feeling when people drop a screenshot of the final screen. Thank you so much! ❤️

(+1)

superb game feel, chain reactions are cool. requires some tweaks for meta imo

Developer

I am going to screenshot this review and frame it above my desk. Thank you, legend! ❤️

Submitted(+1)

Amazing use of the theme in this game. Very cohesive art style and sfx. The skill tree was a bit clunky at times but other than that the UI was really slick. And technically speaking, I think this a great example of the types of games Defold is good at making. It runs buttery smooth in the browser with lots of chain reactions going on.

Developer

Thanks for the feedback! ❤️

Yeah, the skill tree interaction definitely needs some work. 😄

Submitted(+1)

Great game! The imps were such a nice upgrade that opened up so much potential and had me wanting more. Well done!

Developer

Thank you! ❤️
I added them two days before the jam ended, along with two more islands. I'm glad you liked them. 😄

Submitted(+1)

This is pretty fun! nice job!

Developer

Thanks! ❤️

Submitted(+1)

A very polished game with a level of quality that feels close to a commercial release. The theme is also integrated really well and fits the jam perfectly. One small suggestion: a short tutorial at the beginning might help players get into the game more smoothly.

Developer

Yeah, I was thinking about a tutorial as well, but I haven't come up with a solution yet that wouldn't push players away instead. I tried adding animations to the buttons over time, but that is obviously not enough. Definitely something to think about and improve.

Thank you so much for the feedback! ❤️

Viewing comments 33 to 21 of 33 · Next page · Last page