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Hi, I saw you’re looking for someone to take the 2D tactical RPG vertical slice through the full gameplay loop, from movement and grid systems to combat, AI, UI and final build.

The main challenge is keeping those systems clean and decoupled so the project stays easy to expand and the art team can work without constantly breaking gameplay.

I’d build it around event driven systems and follow the three milestones you outlined, with Git and Git LFS used properly throughout.

I have 6+ years of Unity/C# experience with gameplay systems, AI, 2D development and complete playable builds.

Portfolio: https://drivengamestudio.com/portfolio
Upwork: https://www.upwork.com/freelancers/ahmad47pk?mp_source=share
Itch.io: https://ahmad47pk.itch.io/
WhatsApp: +923350148129

I’m available immediately a