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(3 edits)

After analyzing some playtests and noticing people are really struggling with challenge number 2 -  i made some changes that will hopefully make the game clearer and easier.

  • list and queue operations are simpler to understand and use
  • some unreliability fixes to some of the event hooks firing multiple times on the same event in some cases
  • replaced the "on stopped at floor" (which triggered at the end of the stop) with "on stopping at floor" which now triggers at the start of the stop.
  • elevator now doesn't move automatically according to its queue. player must move it manually.
  • added the "on list change" event hook
  • connections between nodes now snap into place


    frankly challenge 2 isn't easy. 4 is even worse. each requires a major jump in thinking and implementation but the more the game can help players help themselves the better.

    let me know if you guys have ideas and suggestions.