Whoa, well done! It can be a little grindy (or maybe that's just my feeling after playtesting it so much) but we wanted the base layout & build up to actually matter, especially in the late game. We had to tweak the difficulty curve a lot, and we did a lot of our playtesting in multiplayer (since we play together a lot) so we weren't totally sure about the solo balance - I'm really glad it worked out. Thank you for playing!