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Interesting and fun idea, but I actually wished there was a a way to reduce the speed (which is peculiar as in auto-battlers you often want to increase the speed), because the actions in the chain fly so fast, so you don't process the impacts. Would be nice to have additional sounds for impacts as well.

Thank you so much for playing and for the excellent feedback! Yes, for the new version I'm working on, I was already looking into improving the visual effects, overall clarity, and sound. I noticed that too—sometimes it gets confusing to track exactly what's happening. Reducing the speed is a great idea that hadn't occurred to me! I'll definitely keep it in mind for the upcoming update :D