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(1 edit) (+2)

For me it was rather controversial.

The idea with the lighter is interesting but the game design forces you not to use it. What do you do when fuel runs out? I had to restart the demo because of that. And without the lighter everything is just pitch dark and you never have a chance to observe environment. And it is combined with super slow walk speed and stamina running out instantly...

Also the restroom door confused me. It looked as though you can fully open it but no. At first I thought it was a bug.

But in general I enjoyed the atmosphere and the visual style. Also the UI is awesome and frictionless. I only wish these health/stamina/brain bars were visible all the time. At least the stamina bar.

(1 edit) (+1)

Thanks a lot for the detailed feedback! I can definitely see the issues you've pointed out, especially with the lighter, movement speed, and stamina. I'll look into ways to improve these aspects to make the overall experience more immersive and enjoyable.

I think realistic mechanics can be really cool, but they're also quite niche, so finding the right balance between realism and enjoyable gameplay is important to me.

I'm also glad you enjoyed the atmosphere and other positive aspects of the demo. Thanks again for giving the demo a try!