Thanks for submitting To Lose Sight! This was a thoughtfully crafted game, and it stuck with us long after we finished playing.
Turning limited vision into the core of the experience was a brilliant choice. Feeling our way through the world with impaired sight kept every step tense and uncertain, and the cracked lens effect in particular made navigation feel genuinely disorienting in the best way. Every vision aid we came across had its own strengths and drawbacks, so swapping between them became a fun little experiment as we searched for something that would finally bring the world into focus. The visual assets suited the tone nicely and reinforced that sense of uncertainty from start to finish.
The maze section showed off how well the game handles risk. Pushing forward without the proper item is possible, but the game makes sure you pay for it, and that makes discovering the right tools feel truly rewarding.
Where the game really shined was in its storytelling. Instead of spelling things out, the world itself quietly reveals a story of loss, and the character’s failing eyesight becomes a reflection of someone unable to see beyond their grief. Gaining clear vision becomes more than a gameplay goal. It becomes a path out of despair. The note waiting at the end brought it all full circle and delivered a genuinely moving finish.
Overall, To Lose Sight is a polished, meaningful entry that uses its mechanics to carry its message. Great work, and thanks for being part of the jam! If we missed anything in this or misunderstood anything feel free to correct us!