I like the idea of secret bosses being unlocked through specific combinations of upgrades, but it sounds like hell to program, will either take forever for a player to deliberately find it or the player will accidentally find it and be confused as hell, and it might turn out incredibly buggy.
Great idea! I’d love to include some secrets.
However, the game’s current structure doesn’t support that; SaRlow would have to rework the entire framework to make secret bosses that are actually feasible to discover.
Maybe a Secret Boss per dificult or per Character Route? Loop the game its a alternative too i think
That's actually a good idea, it might take a bit and the loops already have mini bosses, but it's a good one! We should get Sarlow here to think about this, but respect him if he says no. Maybe getting [[BEST DEAL EVER]] and then immediately getting Malware or something similar would trigger a Tenna fight because he's pissed at Spamton abusing the contract for Malware? It would be fun... not as much for the developer though, still would be the Jevil of programming.
The bad side of that its how SaRlow could make the Players discover that
like, Tenna its not even in the game, and Mr wallshmallow's guy gonna need made dialogues, and tips, and a tip of progress in case of we discover the Battle.
My ideia its more like a Greed mode or other route?
For me, the best way of yout ideia works, its like a rework for add a Dealer for the shops, and we can talk with him and he gave us the tips for the Secret battles, buts its too much work for him I think.