Hey all. I was hoping for some proper updates, but it looks like this might be it. Without the RPG Maker file, I've been experimenting with the JSON files to try to fix/balance a few things. Armors, weapons, enemy steals/drops, etc. Just getting the hang of it, but I'm not a coder.
****I want this to be a suggestion/code fix post thread with the goal of having a JSON pack available that people can just drag-drop into the game folder.**** AVAILABLE HERE: /t/7124999/json-edits-download
Not OP edits, but things that fix issues or could make some interesting items more useable or adjusting formulae on skills.
This does NOT fix the pyramid or time-travel bugs or anything other than the math behind the abilities, items, weapons, armor, etc. Most of the game-breaking issues need RPG maker and the file. This is more of a 1st balance pass.
I know we have the pyramid bug, but I don't have that level of coding experience. If someone has it I can add.
Just some of the things I've done:
- Made Graviton and Mimic stick +% magic instead of flat number
- Added some Def/Spirit to early unique armors (made Angler cloak 50% res like other light armors Flame Shawl, etc.)
- Flavor Edits: Gambler jacket "lucky 7s" adds +7 all stats, Demon glove is +6 Vigor +6 Def + 6 Crit 66% Shadow res
- Wizard glove gives small boosts to magic, vigor and spirit.
- Fixed tooltips on a couple things that were wrong.
- Tweaked a few of the Ancient Armory weapons to be less generic and competitive with similar items. Thinking about adding more Key drops somehow, but I like the forced choice too.
- Added Dragon Dive to Highwind, but Adder still can't use it due to his (lack) of ability coding.
- Added Lung Breath, along with a Vigor and MP boost, to Erinye's Spear to give Vahn a true magic option build (His Spell-spear skills scale with more vigor than magic, but it's a factor)
- Fixed Vahn's elemental spear damage formulas to all have the same calculation.
- Tweaked some of the Esper leveling bonuses to provide different, but roughly similar, bonuses for the stage you find them.
- Amaterasu gives extra sprit so it isn't immediately outclassed by a steal from Falhud castle.
- Brought all "Kingdom Weapons": Gungnir, Amaterasu, Pandemonium, etc. to roughly equal stats.
- Reduced Tiger Fang MP penalty to 50%. Laka needs al the love she can get as her weapons are a tier behind everyone's until Ancient Armory.
- Toying around with the initial equips of new characters to be more equal to when you get them or add non game-breaking items that might have missed before you recruit them.
- Found an enemy steal that was coded to a "blank" staff weapon, changed it.
- Gave Ultima Weapon +10% all stats like Branch spear. It is ULTIMA after all.
- Increased Safety Bit to 90% res. Was 85.
- All Barbadicia's abilities are based on speed. Changes White Wind and Storm Breath. Adjusted down some to not outheal/damage bigger abilites.
- Working on Mirror Strike - Currently trying (E.Atk + E.MAtk) * Sig Level /5
- Fixed Lyric's Jackpot and Gambit ability. Changed the "Scope:11" in the code to "scope:6", same as Siegfried's Flurry. Oh my... (working on damage formula)
- Minerva now drops her namesake armor. Moved her current drop to an earlier boss you can't miss, replacing a boring Crystal Armor.
- Changed Branch Spear to give a flat boost to all stats like Cosmic Orb +hit & Crit.
- Gave Gran equipment that makes him useful.
- Changed some starting equipment, especially in Would 3.
- Lowered some starting levels for later party members to give more room to raise them how you like.
- Removed "reflect" chance from Magistral Crest in case it is the cause of the "reflect healing and buffs onto enemies" bug.
Character Ability Edits
Vahn
- Increased Jump damage Vigor multiplier from 5.5 > 6 and Dragon Dive damage multiplier from 8 > 10
- Elemental Spear abilities magic multiplier increased.
- Fixed "Lung Breath" damage and added that ability to a later spear.
- Increased Zalient Pierce damage
- Increased base class crit to 10% (same with Adder)
Vera - Normalized summon damage by tiers:
- Chubby Choco
- Ifrit/Shiva/Catoblepas/Ramuh/Unicorn
- Leviathan/Odin/Phoenix
- Alexander
- Bahamut
- Would love to add Minerva as a Holy+Earth+Heal summon, but that requires RPG maker file
Barbariccia
- Changed her magic-only abilities to factor in speed as well. Adjusted a couple of the formulas.
Coral
- All Mixes require 3 items except for "heal" (2).
- Fixed Antivenom and Fortify to affect all party members.
- Reduced the cost of consumable items 200 across the board.
- Fixed elemental Mix damage formulas to all be equal. Adjusted damage roughly equal to MT-Aga level spell.
Ovelia
- Reduced Attack doll cooldowns to 3.
- Increased Magic Missile damage to be competitive with weapon attacks.
- Cactuar doll uses modified 1000 needles (Changed that spell to scale up to 10k at lvl. 99)
- Magic is her stat used for almost everything. level accordingly.
- Want to add Shields to equipment *Needs RPG Maler file*
Cid
- NRG Bomb cooldown reduced to 5 rounds
- Increased Medic Bot healing
Lyric
- Fixed Gambit and Jackpot to properly target enemies and not herself. Reduced damage multiplier as it was hitting harder than Meteo
- Buffed Lagomorph healing a bit. It was actually being reduced by party member's M.def
- Royal Flush now adds luck x 2 to damage
Laka
- Upped Virus damage and status inflict chance slightly.
- Added 3rd Relic slot.
Jasmine
- Tweaked magic ability damage formulas to be competitive with Pummel.Darius
- Fixed Darkside and Wave tooltip to accurately reflect HP loss (10/20%). Raised damage multiplier from 9 to 10
Ami
- 1000 Needles now scales so at 99 it will be 10,000 needles. MP cost reduced.
- Reduced MP on single-target abilities
- Increased all blue magic damage slightly
Sigfried
- All special attacks ignore half the normal defense in calculations.
- Mirror strike now uses enemy attack and magic stats to calculate damage, not Sigfreid's.
Moguel
- Changed his non-Vigor strikes to a X12 multiplier (was *6)
Character Goals Haven't gotten to yet.
- Darius - Increase duration of debuff abilities to 4 or so rounds. 2 is nowhere near enough. Shadow Veil entire fight. *Needs RPG Maler file*
- Vahn - Add Axes as equip. *Needs RPG Maler file*
- Adder - Figure out how Rrally actually works
- Elina - Have her buff spells multi-target?
- Oliver - Higher starting MP. *Needs RPG Maler file* Damage formulas.
- Malicore - Abilities of all the swords in inventory, not just equipped? *Needs RPG Maler file*
Enemies
- Drops pass on bosses.
Hide and Kupo-Seek
- Move Moogle Charm to 35 wins?
- Add Economizer to 50?
- Change reward a bit. Less but better on the 20, 35, and 50?



