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Totally agree, the game is fantastic and knowing it's such a small group puts all the little things aside.. You can feel the love.

I had that bug a few times too. I have no idea where or how to fix. I wish I did.  I checked a few of the abilities "targets" code and they all seem to have the right number.  It always happened on boss fights for me and when I really needed a heal, but that added an unexpected wrincle.

There is a shield, the Magistral Crest, that has a "low chance of reflecting magic" on my first playthrough I used it a lot after the Wizard shield. On my next play, I never used it and haven't had the bug. Maybe nothing, maybe not. It might be possible that it applies the reflect code permanently to the character, but I have no other explanation. 

Lots of enemies have high evasion, especially the fliers and the "ghost" or "black fingers" ones. I'm making a pass on the classes hit/crit/evasion and might bump the fighters a point or 2. 

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So, I downloaded your patch yesterday and started another new game last night, and after getting roughly three hours in, I have to say that you're my new hero! The increased accuracy is making the game SO MUCH more fun because I no longer feel the need to have a Dragon Band on my melee party members at all times! WOW! Other than that, I thought I would take notes on things in case you want to fix other things, and the only thing I've come across so far was that the Moogle Bangle doesn't seem to work. I thought it was worded the same way as a Moogle Charm and would negate all battles, but maybe it's just supposed to decrease the probability of battles? I say this because when I reached the part in which you play as Hans, Biggs, and Wedge, I wanted to get through it faster since I've played the opening hours of the game about four times in the last couple of months. Well, I was still getting into battles, but I almost feel that they were stretched farther apart, so I wasn't sure if that was the item's intention instead of completely negating battles. Apart from that, though, the only other bug I've noticed is the infamous Trei glitch in which one party member - it was usually Vahn, but on this playthrough, it was Hans - has all of his equipment removed upon entering the town to begin the quest to help Oalston. I reached out to UPRC about that one a while back, and he wasn't sure how to fix it either. Anyway, I'll let you know if I run across anything else that's weird or buggy! Thank you again for giving this gem of a game attention!

Awesome, glad you're enjoying it. As  I make more tweaks, I'll update the files.  Playing through a new game to just get the feel of it. The initial equips were adjusted some to be in proper line with the similar time-frame equipment. 

Yeah, the Bangle idea didn't work. The formula must be more than what's on the item or in the "Skills" file. Probably need RPG maker for it. 

Please post any feedback, so I can get it in and hopefully updated by the end of the week. 

I will TRY to move the Moogle Charm to the 35 wins tier of Hide & Moogle-Seek so it can be gotten easier. Replacing the 50 wins tier with later-game % increase accessories.