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Played the new update again. Not much to add, game is going into the right direction. I still think the game is on the easier side of things, but at least now on medium you have to stop and think a bit about your approach. 

I wonder if certain perks are a bit overtuned. The one where you get 2 additional items seems completely broken, but maybe that's just me. 

If I can add for a few changes now:

1º) Let me use the mouse wheel to rotate items (I don't know why my brains defaults to do what)

2º) Add a Take All button to the chest

Talking about the Chest BTW, I don't know if it is intentional or not that you can store items there and carry them from one phase to the other. Maybe the chest should always eat what's stored inside to prevent that? Just feels strange but it's nothing major that needs change IMO.

There is a small visual bug in the Compendium where if you are in either Items/Perks and rapidly click on the button of that category the items seem to blink/flash rapidly. Should probably be changed as it can cause some problems to photosensitive people maybe.

(Just in case it isn't clear, you have to be in the Items category in the compendium and rapidly click on the items button. You will see how the items seem to jump to another position and stay there for just a split second. The same happens in Perks).

(+1)

Hey! Thanks a lot for playing again and sharing your feedback, it really helps!

About the rotation thing, to be honest, I actually wanted to add that and completely forgot about it haha. I've been playing similar games and it makes total sense that your brain defaults to the mouse wheel for rotation

About the chest, that's actually intentional! It's extra space you can choose to use or not, and it can also be useful for feeding items to get perks. If it automatically ate everything inside, I think it would feel a bit weird, but I get what you mean! It's something I might reconsider in the future.

And thanks for reporting the bugs! Especially the Compendium one, that's really useful to know. I'll look into it!

BTW finished the game in hard. At least hard now offers a good challenge.

OK played a bit more on hard, maybe for some of the secondary characters like the smith it's impossible to beat right now.

Okay! good to know thanks again for all the feedback and playtesting!

Going to let you know of another bug that I found.

Do you know those missions where you have to surround an object completely? They don't seem to work correctly when you put in 2 of that object and the first one put in isn't covered completely. 

For example, imagine you have to surround a compas. You put first one in an edge to fill a space. Since it is on the edge, it can't fulfill the condition. If I now put in another compas in the center and surround it, the condition will not be met, even though I have a compas that is completely surrounded. If at this point I take out the compas on the edge the condition will appear as met and I can even put in the edge compas again and it will still appear as completed. It seems to check always for the first object input of that type.