really like the blend of management and turn based game, i’d love to see this explored more! it took me a little while to understand what all the ui correlates to, but after getting the hang of it, it was super cool to see how the crowd reacts differently to the different actions. i’d love to feel like i was up against the ropes a bit more, but it’s super impressive how much y’all crammed into this in just a weekend!
want to second the suggested ui changes and some of the implied mechanics (like having energy for actions and writing out the anticipated score), and would be super keen to try the game again if y’all end up working on it a bit more :)