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(+1)

Great game. The narrative was well-written and a nice take on the theme, and the gameplay I found very fun. A good few tense moments, and man I’m still kind of peeved she found me the one time I tried using a locker. Never trusted a locker again after that.

As somebody else has mentioned already, the dead ends in the last stage did feel rather bad. They make learning the map feel more tedious and, of course, if you get cornered you’re dead.

The walk left route on stage 7 also seems to freeze on the dialogue line “What did you mean by that?” A shame, since I was pretty invested at that point. I tried rebooting the game and restarting from that level but the issue persisted.

Aside from those issues, great work! I had a lot of fun with this one. This is the last game I’m playing during the rating period so I’m glad to end on a particularly good note.

(+1)

Thanks for playing! I'm a bit frustrated that I didn't have the time to make lockers more viable, so that you'd still want to use them when you knew they weren't completely safe. It was definitely a feeling I wanted to convey, something along the lines of "she's playing a game with me, and she can decide to change the rules on a whim" kind of feeling.

I just did an update to fix the issue with the last cutscene, so if you're interested, please feel free to check it out! (I'm really not used to this dialog system yet, lots of kinks to work out)