This nailed the theme in the most literal and satisfying way - landing a 5-chain with the flail felt amazing! The 3D presentation, the fission meter, and the 'Reaction Stage' progression all came together really well for a jam game. Incredibly polished. My only note is the tutorial pacing felt slightly slow before I got to really cut loose.
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Thank you so much! I actually tried hard to come up with a domino-style chain reaction idea, but nothing clicked. So I tried using the physical reactions of an actual chain instead, and the hits felt better than I expected, so I went with it.
You’re right about the tutorial. I skipped it during most of my testing, so I didn’t give it enough attention. Thanks for pointing that out.
I’ve been improving the game over the past few days. The jam is over, but I’m keeping the jam version for now, and I’ll update it if updates are allowed. Hope you enjoy it then too!