Used a couple of the spooky-looking monsters for a jam game: https://stomygame.itch.io/kuromagi-jam-riddle-of-the-machine

Excellent models, I’ll be keeping these in mind for future jams as well. I got them rigged and animated with just a few minutes of work:
- Turn them 90 degrees to face -Y instead of +X, matching Blender’s preference
- I used the Basic Humanoid Rig in rigify.
- Takes a couple of minutes to move the bones into position and you can speed it up by deleting either the .L or .R bones, setting up the remaining half, and then using Armature->Symmetrize
- I use a custom engine that only supports IQM which you need another blender plugin in order to support, but these models are an ideal fit for that format and I had no issues getting them in-game.