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Thank you for your comment! I'm glad to know that you're looking forward to the concept. I am also proud and pleased to tell you that yes, all the outfits will be in the game, and actually already are as of this DevLog. Not to mention 20 different sets of undergarments, and 3 immersion breaking cosplay type costumes that are there just for the fun of seeing characters spanked in them.

I will pass your words along to Titi as well. He is quite the integral part of the game, I love to pass on the praise when I can. Heh heh.

And thank you for the question about the world economy! I was proud of this concept, but I didn't think anyone would ask! I like to think I made it perfectly balanced world where yes, you will still need to accumulate gold, but if you build Bulwark's skills in craftsmanship and alchemy, the need for gold will be minimal. Everything is based on ingredient cost. While the shops will still undercut you by buying things for half their value, the value is set by what ingredients you used to make whatever it is you're selling. For example. If ore is 10 gold, Leather is 5 gold, and Cloth is 5 gold, whatever you make out of those things will be worth 20 gold. If you want to buy it, it will cost twenty gold. If you want to make it, you have to hunt down Ore, Leather and Cloth. If you want to sell ore leather and cloth, you will need 2 of each because selling them only gets you half price. If you want to make something first to get the skill point, then sell it, it will be worth the same as selling the items individually. So you save effort by making things yourself. Monsters don't drop gold (unless they're actually humans) only crafting materials. Also, there is only one type of ore, leather, and cloth in the game. You just need more of them to make new and better equipment. So you have to choose, do you want to sell your extra materials for gold? Or hold on to them until you have enough to make the next level of equipment. If you make new equipment, you can sell your old equipment and make gold without ever spending any. Prices only increase when the quality of the item increases, because it takes more of that item to make. 

That's me rambling again, but I greatly enjoy making in game systems and this one required very little programming and I had fun with it. I hope my filibuster managed to answer your question somehow!

Yes, thank you for your reply. I'm very interested in the world of this game and look forward to actually getting to play it.