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I’m with NextGenRunGames, and I opened the HTML5 build briefly. The class picker’s range, damage, cooldown, and speed stats make the choices easy to compare. One first-screen readability issue: several player/creature nameplates and HP bars overlap near the middle of the play area, so it is hard to tell which label belongs to which target. Would fading distant labels or prioritizing the nearest/hovered target help? I haven’t tested the combat loop yet.

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thanks for checking the game briefly ;S

its not such a big issue happens only sometimes

the only option i know of is hidding the name labels when not close to player but i prefer them to always been seen