I’m with NextGenRunGames, and I opened the HTML5 build briefly. The class picker’s range, damage, cooldown, and speed stats make the choices easy to compare. One first-screen readability issue: several player/creature nameplates and HP bars overlap near the middle of the play area, so it is hard to tell which label belongs to which target. Would fading distant labels or prioritizing the nearest/hovered target help? I haven’t tested the combat loop yet.