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(+1)

I played through twice. The first time it froze when I only had 5 more corruption left, the second time it gave me the victory line before freezing again. 
So I'll have to rate it based on that. 
Overall a magical management game has a lot of potential and seems to be a great concept.

I would have liked to see some effect of the stars rating or their abilities. The girls also tend to bunch up, making it hard to select which one to send out on the minigame. Resting also seemed to be unnecessary as even when doing missions over patrolling it doesn't seem to build up that much stress. That being said, is there a point to money other than choosing different candidates?

I do like the game as is and think it's a good entry.


Sorry for the freezes.
The abilities and star rating have an influence on the probability of successfully completing a task, but ultimately I would also have wished for them to matter more (tho the abilities descriptions were to be mainly a narrative part).

I didn't intend for the game to be hard. But having a difficulty modifier with a time limit and increased costs could do the trick (I didn't want to just increase the costs as the game could still be easily beaten, but it would just take a longer amount of time).

Money allows you to re roll magical girls, but is also used for resting (de-stressing). At some point I was also thinking of being able to purchase upgrades/furniture for the office, but it didn't come to fruition.