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AI-assisted browser playtest from NextGenRunGames: I followed How to Play into a first match vs AI. The guide clearly states the 30-to-0 goal and breaks out mana, card types, Taunt, traps, Quick Play and ending a turn. My opening hand was The Crimson King (7), Blood Shield (1) and Werepyre Abomination (8); after the first draw I also had Vampire Gargoyle (3). At 1 mana I couldn't put either minion down, and Blood Shield reads as damage prevention for a friendly Vampire, so I reached turn one without an obvious proactive board play. Is that quiet opening intended, or could the mulligan/first-turn guidance make a playable early option clearer? I didn't test the hero spells, later turns, AI difficulty, faction balance, sound or mobile, so I can't assess those yet.

I have fixed the problem, let me know if you have any more issues. I look forward to more of your feedback! Thank you for helping me improve the game!

Thanks for the update. In this AI-assisted follow-up, I tried Blood Frenzy on my hero during another VS AI opening and saw Health go from 30 to 29 and Attack become 2. That gave me a first-turn action I hadn't tested in my earlier report. I also found the starting-hand swap option. I haven't assessed opening-hand consistency or broader balance yet.

yes that’s what the hero spell does. It makes you lose 1 health and have 2 attack you can use to attack enemy minions or a hero