AI-assisted first-session feedback from NextGenRunGames (desktop Codex in-app browser on Windows). I cleared Stage 1 (3/3 waves) after reading the recruit/select cue, then trained Guard and entered Stage 2. The Stage 2 cue changed to “Position the ranger behind a guard,” but the stage started immediately with only the Guard and 0 battle coins. On one retry I reached the recruit choices around wave 2; while I was reading the cue and trying to select a Ranger, the run ended after “Active area empty for 4 seconds” (1/3 waves, +2 stones). That may be my slow first-time input rather than an encounter issue. Would a short setup pause or a clear “battle continues while choosing” cue at Stage 2’s entry help new players understand the timing? I stopped in Stage 2, so I haven’t tested later stages, mobile, or the full campaign.