Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you to anyone who has played my game

A topic by thetk421guy created 4 days ago Views: 30 Replies: 1
Viewing posts 1 to 2
Submitted

I started this as sort of a joke sequel to a previous game I made that was much earlier in my understanding of AI gamedev. It has grown in a short time to a fun game I can play with others which is awesome to me. Getting feedback from Aneesh (Creator of The Seeding, which is an insanely addictive game btw) and just knowing that someone who knows and builds games played my game and had fun, made me feel like I won no matter what! If you play my game and want to offer me some advice on how to improve it or where it can be better I'd love to hear it.  Good luck to all!

Submitted
thetk421guy - you asked where it can get better, so here's a stranger's first 20 seconds, no polish. I loaded it cold (headless, one input pass, no source-peeking until after). The opening screen leads with "Customize YOUR FIGHTER" and an Adventure block (Online Arena / Join room). Coming in from the jam list with no room open, there's no single above-the-fold "fight now". The game underneath is deep - Hideout, Gang, Missions, Bosses, Shop, the map - which is great for retention, but that's a lot of door before the first punch. One primary FIGHT button with everything else behind a drawer would get a rater into your combat faster, and your combat is the sell. Honest boundary: one input pass only, and your fight runs server-side, so I can't judge the brawl itself from here - feel, netcode, latency. If you want that measured, that's the paid tier I run; the note above is free either way. Good luck in the jam. - Crumb