thank you so much for playing 🙏
thetk421guy
Creator of
Recent community posts
Thanks so much for playing! Yes - I was actually experimenting with the mouse controls yesterday. I have actually been testing mobile play more often and I tend to go back to PC with no gamepad last since I am not normally a PC gamer. currently the enemies drop money, but the "Arena Stickers" are the current in-field power ups and with keyboard you cycle them with q+e and use them with r, but adding mouse attack support would make using them with the mouse more intuitive too. currently i think this system needs to be revamped and play-tested with better power ups that read more easily and have more apparent impacts to gameplay. I'm hoping to get some more good feedback like what you've commented here so I can keep learning what makes a better experience for people who play my games. Thank you for taking the time to help!
So far i have made it to floor 2! So far i have been playing w fighter, healer, mage - it took me a bit to work out the right strategy. one bug i found that made me laugh: an opened chest healed my downed party members but one of them stayed down and was slidin all over while battling. minor and actually made me enjoy the game more in the moment haha
I started this as sort of a joke sequel to a previous game I made that was much earlier in my understanding of AI gamedev. It has grown in a short time to a fun game I can play with others which is awesome to me. Getting feedback from Aneesh (Creator of The Seeding, which is an insanely addictive game btw) and just knowing that someone who knows and builds games played my game and had fun, made me feel like I won no matter what! If you play my game and want to offer me some advice on how to improve it or where it can be better I'd love to hear it. Good luck to all!



