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How is the theme implemented?
The "Laziness" (LAZY) mechanic is central to *Idle Errand*; a strange ailment causing lethargy has swept through the village, leaving everyone too exhausted to engage in any activity. The player must locate a rare ingredient for a cure.
However, there is a challenge: every movement, attack, or hit taken increases the laziness meter. If the meter reaches 100%, the player dies from sheer exhaustion! Thus, the mission to save the village becomes an arduous task in itself—and if you are an impatient person, you won't be able to complete it.
How many cookies did you eat?
I ate 4 cookies, and they are in the game! 🍪 I also added a challenge to the game: finding all the hidden cookies. Can you find them all?
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Comments
Cool art!!!
The animations and the art look very good (especially the attack).
The laziness bar is pretty unfun and tedius mechanic if I may be so honest. But I really enjoyed the game in a game.
Also that black bug is cracked. Better leave him alone
A fantastic game; the graphics are beautiful, and the implementation of the theme is even better.
I love the art, it looks like a story book! I feel like losing hearts and increasing the lazy meter when you get hit makes the hearts a bit redundant, but I like how you incorporated the theme a lot!
The art direction is really original, and you can feel the polish. GG
Feel free to try out my game! I'm looking for feedback :)