Quick status update, day 5 since launch:
- The current build has all the fixes from the last round of feedback live: honest intent numbers (Strength / Weak / Vulnerable reflected), no duplicate cards in one reward screen, Focus adds a combat log line, Weak/Vulnerable explained in How to Play, and the +8 post-fight heal now shown in the log.
- Still looking for one more full-run playtest (15–25 min) — the 3 questions in the first post still stand. If you've already played an older build, a replay of the current one and whether the numbers feel honest now would be the most useful read.
Thanks to everyone who's played so far.