I recently got some feedback from playtesters, and one big problem was the tutorial slowed everything down to a crawl at the beginning and was crammed in too tightly, so I am working on making it more streamlined. I'm also reworking some of the item pickups, for example the pistol is too easily missed at the beginning. I'm also planning on reworking floor 1 to flow a bit better so there's more action up front. However, I think that'll be for a later update. Example of the new tutorial below.