I liked the introduction and having the chase file with the different sections for notes, evidence, etc. The quit option having a lil bit of extra flavor instead of just straight up quitting the game is also a very nice detail.
I'll be honest, I couldn't finish the game, I got stuck after using the fuse and unable to move forward.
It is a bit hard knowing what you can and can't click, I think I am supposed to open the safe and have what I assume is the code for it, but since the safe has no visible numbers, I couldn't figure it out and I tried until I eventually gave up.
The idea was intriguing, and I wish I could have gone further, but I couldn't find the way.