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Crow and Jack and the Snowman Attack's itch.io pageRate this game
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Team members
I worked solo
Software used
Godot
Use of the limitation
You have to continuously keep Jack's fire going in order to fend off snowmen and keep the winter away
Cookies eaten
No cookies, but plenty of caramel popcorn, speckled eggs and other snacks were consumed during the making of this video game.
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Comments
Had a lot of fun playing this game. Proud to say I have 3rd place on the leaderboard. I definitely enjoyed the stress of having to balance looking at both screens although I don't think the player ever needed to move the crow if you put it on the left side then timed gusts of wind. Great work!
Nicely done, BAWzoo! Thank you for playing, I'm glad you had a lot of fun with it.
You're right, staying still and timing the shots is a viable strategy! Though it becomes more difficult the more the time goes on...
An interesting game with a unique concept! Here are a couple of things I'd like to point out.
Overall, this is a genuinely interesting and unique game for the jam, with beautiful visuals and a creative concept. The developer managed to surprise me in a good way!
Great job! =D ❤️
Thanks so much for your feedback! I'm glad you liked it. I am adding a music volume slider in the next update and will keep that in mind for all future projects.
I absolutely love the concept here, having almost two games in one is awesome. I've managed to take the top spot on the leaderboard for now. Everyone else better stay away or I'll be back. Awesome stuff Barrie!
Haha very impressive, Toby! Thanks for playing :D
Interesting mechanic keep it up!
Thank you! :D
Pretty good mechanic for the crow and pumpkin, a good ass mucis would be great
Thank you! Agree it needs some nice music and sound to finish it off! I blame my time-management skills
Update: I've added some music :)
Hi!
It's such a clever mechanic, and I feel like you really made the most of it! It's entertaining, and it genuinely makes you want to keep improving your score. I also loved the snowmen animations!
Maybe having a real-time score counter would have motivated me even more. I also collected a ton of leaves/fire items, but at some point the pumpkin would still go out even when I had more than six in my inventory.
The little detail with the pumpkin getting brighter and darker really stuck with me! And there's even a nice little message behind it: deal with problems before it's too late, and if you can't handle everything at once, tackle the most urgent one as quickly as possible!
Best!
Thank you for your detailed comment! I'm glad you enjoyed it and love your interpretation at the end. The problem you're describing with the inventory is an unfortunate bug I created very late in development when I added animations to the inventory - wish I'd noticed it sooner!
Really good use of the limitation ! Interesting twist on the space invader with some great looking and cute animations. Takes quite a lot of skill after some time has passed, managed to get 117 seconds !
It's got quite a challenging difficulty curve, but I enjoy when it gets frantic. Still, I definitely would've adjusted it with more time and playtesting. Thank you for playing (and nicely done)!
It’s a good idea, it lasted 180 seconds, but after that it’s impossible to collect leaves - it’s just a wild rain.
Useful feedback, thank you :) At that point the rainfall is at its maximum (so doesn't get wilder at least!) but that definitely could've been tweaked.
If it’s not too much trouble, could you evaluate my game?
Of course! :) Checking it out now!
Super fun and reminds me of an 80’s arcade game. I think the instructions could be a bit clearer/perhaps a small bubble that explains what the objective is. I was a bit confused at the start, but quickly picked it up, so it may just be my own unfamiliarity with this genre! That being said it was: unique, clever, and a good use of the limitation. The art is super aesthetic as well.
Thank you for the feedback! :)