Overall, I think the game has a good concept and a lot of potential 👀
The main thing I would focus on is the player onboarding. Right now, the game can be quite difficult for a new player to get into. It requires learning quite a few mechanics, looking up guides, and figuring things out independently before you can really start enjoying it. This creates a high barrier to entry and might discourage people who would otherwise give the game a chance.
As for the graphics and mechanics themselves, neither feels particularly off-putting to me. After spending some time with the game, you start getting used to them and accepting them as part of the experience. Even if the graphics were much more polished, I think that in games of this genre, most of the player's attention would still be focused on the mechanics and interactions rather than the visual presentation.
One thing I would adjust is the camera. The zooming currently feels a little too abrupt, so making the transitions smoother could improve the overall experience.
Overall, I think the game is in a good place conceptually and has plenty of room to grow. If the team focuses on making the mechanics easier to understand and developing them further, while prioritizing those aspects over additional polish to the music, textures, and other visual details, I think the game could become much more engaging and accessible to new players.
There’s a solid foundation here, and I’d be interested to see where you take it next! ❤️