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The part of Microlandia 2.0 that really interests me is how the city's growth now comes with environmental consequences. I like that building a bigger city isn't just about filling the map with skyscrapers, because pollution and trapped heat can actually  the people living there. The nighttime skyline and terrain reshaping are great visual additions too.

 when you decided to make pollution and urban heat affect residents more directly, was the goal mainly to add another layer of city management, or did you also want players to think differently about how real cities grow?