I appreciate the honesty,
The sword movement could definitely be improved, the block can be useful since it provides safety and can be used to reflect arrows, but yes when attacking having the sword still and running past enemies is the most optimal, with more time id make something like having to slash enemies
The wall running shouldve been explained better but you should be holding a or d while wall running to make you stick to the wall, otherwise its really hard and clunky
Sliding is useful for killing enemies when a bunch are stacked together, you can slide in and kill multiple simultaneously
The tutorial was made in a rush but I agree the warmth mechanic shouldve been turned off for it
I'd also definitely improve enemy ai if I had more time
Viewing post in Knight Rush jam comments
...the slide can kill?
...
Just gave the game another go knowing this and it feels so much better! A lot of the issues I have still stand (the controls even moreso now that there's another button in my rotation - dash being hold but slide being toggle feels so wrong), but the slide working as a dodge attack makes everything click together and turns most of the dealbreakers into annoyances. Definitely bumping this up a few points after replaying it.
