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Well you are probably right about the fact that the game could get bigger audience, it’d be more intersting to develop when there are more people for certain, I might think of what I’ll do.

For now it is a fully solo project, even though it is open to contributions, for now I just probably want to actually get even more knowlage on how to properly develop games on this project, and then after release to move on to something much bigger, I might do some work using X or something in that spirit, but for that I’ll think for some time. I’ll think of what to do with it for sure

I completely understand that, especially since Open Doctrines is both a game and a way for you to keep learning and improving as a developer. I respect that you want to build your experience with the project before moving on to something bigger.

You don't have to take on everything yourself, though. I offer video editing and social media management for indie games, helping developers turn their gameplay, development progress, and unique mechanics into content that can reach more players. If you decide to explore X or other platforms later, I'd be happy to help with that side of things while you focus on developing the game.

 When you feel ready to put more attention into growing the game's audience, would you be open to discussing how we could work together?

I’ll think about, thanks for the offer, for now I’ll keep jdoing my thing, if I consider expanding my audience in that way, maybe we’d work together, but for now I’m improvising, and an not ready to put money in the game like that! But again, thanks for the offer