Hi! Endless Tower could be a relevant project for a first-pass UI review. I’m building a vertical tower-defense demo that runs in the browser: build floors, merge guardians and protect the crystal.
The main questions are the first session and the visual hierarchy: is the start action easy to find, are building and manually activated guardian powers understandable, and is it clear that merging costs a floor? The demo and its visuals are still in development.
Playable in English: https://yskillstudio.com/games/endless-tower/test/?lang=en
I’m attaching the current public build’s welcome screen, captured in an isolated demonstration. The screenshot is in French; the link opens English.
Would this fit the kind of UI work you’re looking for, and what scope and terms would you suggest for an initial review?