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(1 edit) (+1)

2nd demo : no issue still on Everdrive Pro, time 3:22 (real time : 5 min 40s) timer is slow even when few enemies on screen. The green monsters where more visible in this version. Thx

Thanks for testing. I still struggle with the performance. Even when not many enemies on screen, the enemy table still contains the once off screen. That eats a lot of resources. Still try to figure out how to enhance this. Already limited the update cycle for off-screen enemies, but this just helped a little, so step by step I'll try to get there.