Wow this is a lot of content for a game developed in 3 days!
To be honest maybe even a bit too much, it was really hard for me to figure out what to do optimally, maybe introducing systems slower in a more tutorialized way would work out better for me.
I do really like the artstyle and animations, really cool how they're generated
Viewing post in Last Warmth | The Demo Edition jam comments
Hey. First of all thank you for taking the time to check it out! I really need all the feedback I can get.
I absolutely agree: I kept adding stuff and then one more idea popped out and not really related to current gameplay.
Regarding introducing the game slowly, how do you feel about the walkthrough ? Did it not appear at all ("Show me the way"). Is it not enough ? I initially felt it may be boring. Also,if you would consider a full version (somewhere in the future or maybe never), what would you like to see ?
I clicked on "how to play" at the start so I thought I got it & didn't need the walkthrough, guess I shouldn't have skipped it if it wasn't just a repeat 😅.
Right now there isn't really something more I'd like to see content-wise, I'd like a tighther game-loop where the first couple days it's pretty clear what I should do & don't have too many options and slowly introducing the extra concepts, as part of the early game gameplay, tutorialization while still feeling like you make progress
Totally got your point regarding the game loop. Started from tower defense idea and then it turned to 'don't starve together" experience where you should go away and explore.
If it's not too much to ask, can you please try again and don't skip "Show me the way"? I think/or i would like to confirm it is exactly what you are describing :D step by step tutorial on what to click and what each option does, not allowing you to go in away in the middle of the night (had some persons i gave to play it doing this exact thing and loosing in the first night because unclear actions).