Hi Studio 1159! I develop Endless Tower, a browser tower-defense demo in development with provisional visuals. A design problem I'm working on is making strategic choices readable: merging matching guardians increases their power but removes a floor, while their special powers are activated manually. Would a public discussion here about communicating costs and available actions fit the collaboration you described? I'm interested in first-session clarity rather than adding a crossover feature. I haven't played Outplay, so I can't give first-hand feedback on it yet; I'm also not offering Godot implementation work. Happy to start with a focused conversation here if that would be useful.