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Impressed by the sheer amount of things in this game for a 72 hour game jam. Really nice aesthetic as well - we considered something similar in the concept stage of our project, so it's cool to see someone execute on it so nicely. I found the dialogue and controls a bit confusing - a lot of the times the targeting outline will be selecting something, and I can't interact with it, and often the click to move makes me run into an enemy when i'm trying to swing. Also, the game softlocked during the first cutscene talking to the old man. That being said, minor nitpicks on an otherwise impressive game. Good luck on the continued project!