
I do enjoy the presentation and it's a very peculiar way to utilize the limitation.
- Heat is our source of health and we spend it to implement more defenses as each wave gets more grueling.
- A very good way to utilize the Autumn aesthetic, and it helps our enemies the "Frost" to pop out as well.
- A very fun take on a tower defense!
Furthermore, you are punished if you stay outside your fire for too long -- but you have to collect resources quickly to grow your fire more. Very good risk and reward!
- The only downside (that doesn't kill the game, but it does get tedious) is the clutter that placing many defenses creates.
- When there's so many pieces, its hard to tell and plan which defenses should go where.
- Leaves, flames and at times enemies blend into each other. (Perhaps skill issue on my part.)
- Maybe item placement should be more forgiving, or existing ones should have been able to be upgraded.