Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I would suggest that you test your public builds on older machines and see what types  of requirements and errors they kick up.

Given the kinds of games that you guys develop, and the sizes, a web build won't be viable for everyone. I don't know how big the web build of your 231 MB zipped download would be but there's no way any of my browsers would be able to handle it.