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(1 edit) (+2)

I really enjoyed this. I think your visual style and UI are really clean and polished without feeling corporate and soulless. The sound design was extremely solid as well, but a little overwhelming for me personally even if I totally get that that's part of the whole experience. Some of the jargon was a little tough to get through and I felt like I missed things that would have been helpful for understanding what was coming after at the time, but once I got past the opening it was very clear that this was not the case. I love sci-fi horror like this, and I loved this game. Oh, also, I loved the parallax movement, and I hope to see more people use it in the future! Congrats on the release!

- Pell 🦂

(+1)

Hey! Thank you for the kind words :) I was the writer on 18.98. This was my first time writing about something truly technical that I didn't really know about (specifically the audio and weather instrumentation side of things). I was pretty conscious at the time I was going heavy on the jargon, until Rowen ended up becoming the audience proxy. I will definitely find a way to dial it down in the future... Hopefully.