I'm still trying to get my head around card games and deck builders, but this seemed quite accessible, so kudos for that. Really liked the map layout, great colours, super music, and gentle gameplay. Previous deck builders I've played normally just wipe me out within the first 2 battles. Here's some playtest-style notes, though don't take these as bad in any way (probably bad on me for being a dip about this kind of game), for all I know that's supposed to be like that with this genre!
- On the map view, better contrast for the hover effect. I couldn't see how to move initially and almost missed the hover
- In the card view, I think it's an assumption that you know which way round the grid is laid out. Took a while to realise the bottom row is the front. Didn't understand what the colour bar along the bottom of the grid meant until the 2nd match that it's the affect range of the card
- I have no idea how you attack someone with charm, is it asking them kindly to run away?? You're not the only deck builder that's done this, so guess it's a genre thing
- Didn't realise at first that you're able to draw many cards in a single round, though I couldn't play them all, so I don't know what limits you playing them. And I've probably been dumb and not realised I could draw more cards. Again, this is probably a genre assumption
- I thought the end game button was a label for the number underneath, maybe needs to be more button-like
- Didn't really get the candy screen at all. Obviously it's some sort of collect thing, but shruggies beyond that