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How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
PSX apartment assets (Scenes/Apartment, Assets/Models/Apartment, Assets/Textures/Apartment) All packs below are by Pizza Doggy — https://pizzadoggy.itch.io/ Used under the author's license (Game Asset License Agreement). - PSX Mega Pack Furniture, doors, plumbing, electronics, small props, lamps. Models: Assets/Models/Apartment/PSXMegaPack/ Textures: tiles_floor_1, door_frame_wood_1 (Assets/Textures/Apartment/), and the Mega Pack textures (and their tinted copies) in the models of Assets/Models/Apartment/Custom/. - PSX Mega Pack II Racks, shelves, buckets, jars, bottles, toolbox, suitcase, ladder, posters, hockey mask. Models: Assets/Models/Apartment/PSXMegaPack2/ - PSX Mega Pack / Mega Pack II — memories the hero picks up VHS tape, wooden cross, pocket radio, stone idol. Models: Assets/Models/Memories/ - PSX Mega Pack / Mega Pack II — metro platform junk (Scenes/Metro/metro_props.tscn) Barrels, gas cylinders, crates, tires, sacks, stools, litter. Models: Assets/Models/Metro/PSX/, and also Assets/Models/City/PSX/, Lair/PSXMegaPack/, Apartment/PSXMegaPack2/. - PSX Textures II Wallpaper, tiles, wooden floors, painted concrete (Assets/Textures/Apartment/). - PSX Bunkers Floor litter decals (Assets/Models/Apartment/PSXBunkers/). Concrete, metal and pipe textures, warning signs and the control panel of the final room (Assets/Textures/FinalRoom/). - Pizza Doggy's Mystery Package vol. 1 — PSX Paintings Paintings (Assets/Models/Apartment/PSXPaintings/). Spider picture in the kitchen (Assets/Textures/Apartment/Pictures/jumping_spider.png): photograph provided by the project author. Isop0dyssey posters — Likop. Provided by the project author in the archive "Isop0dyssey posters by Likop.zip". Textures: Assets/Textures/Posters/Isop0dyssey/. - Pizza Doggy's Mystery Package vol. 6 — PSX Gifts & Misc Rubber duck (Assets/Models/Apartment/PSXGifts/). Entrance hall of the combat route (Scenes/Entrance, Assets/Models/Entrance) — the same Pizza Doggy packs: - PSX Mega Pack — walls (two-tone on the floors, plain in the stairwell), openings, doors, window, slabs, beams, columns, stair flights, elevator opening, ceiling lamp (Assets/Models/Entrance/PSXMegaPack/). - PSX Mega Pack II — mailboxes (Assets/Models/Entrance/PSXMegaPack2/). - PSX Tech — electrical panel (Assets/Models/Entrance/PSXTech/). The project's own models (Assets/Models/Apartment/Custom/) — kitchen units, stove, refrigerator, sinks, bathtub, washing machine, window, radiator, lamps, litter — were made in Blender by the script Assets/Models/Apartment/Custom/Source/make_props.py on PSX Mega Pack textures. Sounds (Assets/Sounds/) - Knock on the door by HunteR4708 — https://freesound.org/s/256513/ — License: Creative Commons 0 - Noise Siren 1 by Dcoburn115 — https://freesound.org/s/240874/ — License: see the Freesound page (not checked yet) - Gnarly Cyberpunk Bass Loop by Bertsz — https://freesound.org/s/671893/ — License: see the Freesound page (not checked yet); stretched from 120 to 185 BPM and cut into three 4-bar loops (Scenes/Audio/Tools/make_stress_bed.sh), Assets/Sounds/stress_bed_*.ogg - gross wet eating noises by rubberduck9999 — https://freesound.org/s/678462/ — License: Creative Commons 0 - Senators/Men Talking.mp3 by dominictreis — https://freesound.org/s/343425/ — License: Creative Commons 0 - TV static hiss: synthesized with ffmpeg (filtered white noise), Assets/Sounds/tv_static.ogg - Bedroom TV clip: «Таракан Сергей флексит под татарстан супер гуд» — https://www.youtube.com/watch?v=5rnE7V4D7U4 — License: not cleared (third-party video and music; check or replace before release); cropped to 4:3, scaled to 320×240 and converted to Ogg Theora, Assets/Video/tv_clip.ogv; its sound — Assets/Sounds/tv_clip.ogg - toilet edited _mixdown by talia345 — https://freesound.org/s/786009/ — License: Creative Commons 0 - Punch 1 by qubodup — https://freesound.org/s/773737/ — License: Creative Commons 0 - Punch 2 by qubodup — https://freesound.org/s/773738/ — License: Creative Commons 0 - Punch 3 by qubodup — https://freesound.org/s/773739/ — License: Creative Commons 0 - Fist Punch or kick by rcroller — https://freesound.org/s/424144/ — License: Creative Commons 0 - SnapPunchCatch.mp3 by RandomWizKid — https://freesound.org/s/706116/ — License: Creative Commons 0 - DoorHandle by EvaMusik — https://freesound.org/s/832737/ — License: Creative Commons 0; door opening, Assets/Sounds/door_open.ogg - pine door shut 2 - slam.wav by Imitatia Dei — https://freesound.org/s/96472/ — License: Creative Commons 0; door closing, Assets/Sounds/door_close.ogg - alarm_clock_beep.wav — the project's own sound (synthesized by a script). Audio pack (Assets/Audio/ROT - Horror Audio Bundle/) - ROT - Horror Audio Bundle — Pizza Doggy. Used under the Game Asset License Agreement from the pack folder. All 84 OGG files are included in Scenes/Audio/default_library.tres; some are kept for future scenes. Font - Molot (Assets/Fonts/Molot.otf) — interface and subtitle font. - DejaVu Sans Bold (Assets/Fonts/DejaVuSans-Bold.ttf) — fallback font for glyphs missing from Molot. Source: https://dejavu-fonts.github.io/ — license: Assets/Fonts/DejaVu-LICENSE.txt. Interface icons - Input Prompts — Kenney — https://kenney.nl/assets/input-prompts — License: Creative Commons 0 Key and mouse icons of the combat HUD controls (Assets/UI/InputPrompts/). Combat route locations - Pizzeria PSX (Assets/Models/City/) — elbolilloduro — https://elbolilloduro.itch.io/pizzeria-psx City block with roads, houses and a pizzeria in Scenes/City/Street/. - Metro (Assets/Models/metro/) — elbolilloduro — https://elbolilloduro.itch.io/metro Station sections, train and props in Scenes/Metro/Modules/. - Sewers (Assets/Models/sewer/) — elbolilloduro — https://elbolilloduro.itch.io/sewerss Tunnel modules in Scenes/Tunnels/Modules/. The rat and the rat boss fight (Assets/Models/Rat/, Assets/Sounds/RatBoss/) - The rat model with animations (Attack, Death, Idle, Idle_Break, Run), its texture and the fight sounds (roar, damage, splashes, metal hit, steps, waterfall, the music ost_fight_or_flight_mx_1_beginning/middle/end) were carried over from the author's project "Under". The model was exported from Rat.blend to rat.glb, the texture reduced to 128 px. Original source of the sounds and music — to be credited per the license of the source pack. - Also taken from "Under" (Assets/Sounds/Under/): swings and a hit on metal, hero damage, ScarySound, interface clicks/confirmations/back/warning, steps on metal, steps in water (Antons Footsteps, re-encoded to 16 bit), three background loops (ambience_*_mx_1_loop). - PSX Mega Pack models for the rat hall (Assets/Models/Lair/PSXMegaPack/: catwalks, pipes, valves, barrels, crates, beams, columns, lamp, vent grille, cobweb, concrete block, grating) were copied from "Under"; this is the same Pizza Doggy PSX Mega Pack credited above. Music (Assets/Audio/KarlCasey/) - Karl Casey @ White Bat Audio — Extreme Essentials Vol. 2 (4 of 25 tracks: The Mangler, Cut Into Pieces, Hordes of Insects, Obscene Existence; cut into combat and calm parts). Author's license (FAQ): use in games is allowed, including monetized ones; attribution is required — "Music by Karl Casey @ White Bat Audio" (on YouTube — in the video description). The soundtrack may not be sold or published separately from the game (Spotify etc.), sampled, sung over or re-released under another title. Cockroach helmet - Pumpkins PolyPack Starter (Assets/Models/Pumpkin/: PumpkinV2.fbx and the texture AlstraInfinite1024_Main.png) — Alstra Infinite — https://alstrainfinite.itch.io/pps-pumpkins Assets by Alstra Infinite — used under the Alstra Infinite Free Asset License (alstrainfinite.com/fal). The pumpkin on the cockroach's head in Scenes/HelmetCockroach/helmet_cockroach.tscn. The license forbids distributing the assets separately from the game. PSX street barrier and city litter assets (Scenes/City, Assets/Models/City/PSX) - PSX Mega Pack / PSX Mega Pack II: tire, scrap metal, concrete block, cement bag pallet, vending machine, cardboard boxes, bottles, planks and others. Chopping sounds (Assets/Sounds/Meat/) - crunch_splat, squelching_2 — 400 Sounds Pack by Chequered Ink (https://ci.itch.io/400-sounds-pack); use in games is allowed, including commercial use, with no attribution required. - squishsplat_impact — Squish Sounds Effects by EZduzziteh (https://opengameart.org/content/squish-sounds-effects), CC0. Upgrade icons (Scenes/Upgrades/Icons/) - Icon Node For Godot — pixel-boy — https://pixel-boy.itch.io/icon-godot-node, CC0. White 16×16 PNGs: hammer, thunder, spiral, skull, shield. Hit, helmet and wall sounds (Assets/Sounds/Combat/) — freesound.org, cut and converted to OGG - Axe swing: swinging axe — ZHRØ (514162); fast whoosh bamboo swoosh 1–2 — zapsplat.com (719636, 719637); whoosh — qubodup (60013). - Blade into flesh: knife stabs into chicken breasts — CHallSmith (870738). - Chitin crunch: pepper crunching — Throndronis (799514). - Blood: blood squirt gob splash sponge — kyles (453769); blood gush — FlaxGod (654101). - Bones and guts on a kill: deathcrunch gore sfx — AKkingStudio (784768). - Pumpkin helmet: fumm — eZZin (667122). - Clang against a wall: light ringing clang — wilhellboy (351372); chips — stone chippings trickling — Pusteblumi (205144); scrape — short rusty metal scrape — qubodup (743259). Check the license of each file (CC0 / CC BY) on freesound.org/s/<number> and keep the attribution for CC BY. - Cinematic Riser 3 (subtle) by BeaconStudio — https://freesound.org/s/859482/ — License: see the Freesound page (not checked yet); trimmed and sped up, the sound under the stress meter roll, Assets/Sounds/stress_riser.wav - Pulse3D by Sclolex — https://freesound.org/s/172393/ — License: see the Freesound page (not checked yet); the sound under the last 99% to 100% stress roll, Assets/Sounds/stress_pulse.wav - Stress bass hit: synthesized with ffmpeg (decaying sine sweep with a click), Assets/Sounds/stress_boom.wav Final room cutscene audio (Assets/Sounds/FinalRoom/) — Freesound, CC0 1.0 - Air conditioner fan hum — LilMati — https://freesound.org/s/515859/ — room_tone.ogg; trimmed, filtered and loop crossfaded. - Fluorescent light hum — CHallSmith — https://freesound.org/s/870708/ — lamp_hum.ogg; trimmed, filtered and loop crossfaded. - Breathing Male — NotSoCoolCatDog — https://freesound.org/s/812528/ — breathing.ogg; filtered and loop crossfaded. - Insectoid Monster Clicking — LucasDuff — https://freesound.org/s/467700/ — mandibles.ogg; short excerpt. - Pill Bottle Shaking — AudioWay — https://freesound.org/s/460153/ — pills.ogg; converted to mono. - Wind Turbine — DeVern — https://freesound.org/s/434098/ — axe_flight.ogg; compressed in time to match the spinning axe. - SnapPunchCatch — RandomWizKid — https://freesound.org/s/706116/ — axe_catch.ogg; reused existing recording, with 30 ms leading silence. - Long Panned Riser — gerainsan — https://freesound.org/s/354171/ — dolly_riser.ogg; compressed in time to match the camera move. Converted to OGG Vorbis. CC0: https://creativecommons.org/publicdomain/zero/1.0/ . Attribution is voluntary. Halloween pumpkins and candles (Assets/Models/Halloween/Elbolilloduro/, Scenes/Decorations/Halloween/Props/) - Halloween Low Poly Pack (Halloween Props and Characters) by Elbolilloduro. Only the pumpkins (entrance, city, metro) and candles (entrance, tunnels) are used as decoration.
Has this game been submitted to any other jams?
no
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Comments
Funny game. Liked your take on the uninvited theme and the personality you put into the game. Be nice if the player was given a bit more notice for new controls when it's a timing situation like when you're in the pantry. Either way, good submission!
This one is atm one of my favorites, Timing could be little better for responding swings after throw/kick + it would be good if you can continue beating up without axe while its in air. But great work in this one. 👍
Ha! Cute funny little game =). Might have been a bit big for a web build though.
Quite surprising. You got a full game in there as a web build format. So much work it feels like one year of development. This is going above and beyond and it's worth it. It was fun to play and we want to finish it!
One minor feedback that doesn't impact my rating, varying puzzle gameplay and combat would've been fantastic, but I'm asking for one more plate after I had a buffet.
Was wondering why there was a battle axe on the loading screen, did NOT expect this to turn into DOOM lol. cockroach in the house is supper annoying and the gambling was very fun. Also the combat was a blast. Very good ;)
Laughed my ass off with this one!
Absolutely brilliant idea and excecution for the theme.
There seems to be a lot of bugs in this game, you might want to look into that ;)
Nice job you two! This was great. Nice mechanics and great sense of humor. The only issue I ran into was most likely on my end, playing on an ultrawide monitor and first person pov took a second to get us to. Looking forward to future jam games from you two. This was fun.
Had me laughing on the "intro"! wasn't expecting QTEs and dragging him out of the tub was amazing :D combat came out of nowhere and felt satisfying, though after killing around a hundred roaches I felt like I've avenged enough. Throwing the axe was super fun when you got it just right and got all those hits of it spinning on an enemy.