Great work! I played this to the finish and had fun with it. The mechanics worked well and you had some great platforming for precision jumps, etc. The boss battles were great, nicely tuned difficulty, and nice blend of pattern-recognition and agility to beat them. I think I got all the coins (some were somewhat “hidden” so can’t be sure), but would have loved to have known at the end if I’d gotten them all (or to know I fell short). One bit of feedback I hope is helpful: I’ve received feedback on my prior games from players that they get frustrated with blind falling/jumping into areas where there are enemies, and there were a few spots that I think were like that here, and where I instantly died without knowing what was below. Similarly, sometimes the bottom of the screen is navigable (and you can find coins and more of the level down there) and sometimes it’s just a fall to death into an invisible bottom-of-screen barrier, and I had no apparent way of knowing which was which without just jumping. Perhaps visual cues of area below could help? Great work, great game, thanks for making it!
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Hello there my friend, Thank you so much for the kind words and feedback!
Indeed it would be nice to have an indicator after the last level about the coins count! about the visibility aspect, i wanted to implement something like the old games i used to play in the 90's and early 00's where you had no idea what's down there unless you 'explore and die' lol, i did however get the same feedback about it from a friend and i must say, if more than 1 person flags it then it must be addressed 😂. I might do some tuning in the future and deal with this.
Thank you again! i appreciate you for spending your time on my little game, much love 💜