Playable but has some shortcomings:
- Settings for Music/Audio are IMO a must, music was very loud so had to resort to hardware adjustments (keep in mind you're at the mercy of the user's volume settings so always provide a way to adjust in-game)
- The way to defeat each enemy was semi-intuative, but simplistic.
- Being unable to reclaim the candy to the pot was disappointing
- I felt blind-sided when multiple enemies suddenly had taken candy when I was dealing with others;
- Audio-cues when an enemy takes candy could be useful;
- or just a bigger map could work
- The FOV felt very tight, either it is or the roof is soo small; overall I felt tightly packed in without much view of the situation
- 3D models appeared to just be shape primitives slapped together, would have liked to see something nicer even using Kenney assets which are 100% free and diverse: https://kenney.nl/assets/furniture-kit this kit would be perfect