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Playable but has some shortcomings:

  • Settings for Music/Audio are IMO a must, music was very loud so had to resort to hardware adjustments (keep in mind you're at the mercy of the user's volume settings so always provide a way to adjust in-game)
  • The way to defeat each enemy was semi-intuative, but simplistic.
  • Being unable to reclaim the candy to the pot was disappointing
  • I felt blind-sided when multiple enemies suddenly had taken candy when I was dealing with others;
    • Audio-cues when an enemy takes candy could be useful;
    • or just a bigger map could work
  • The FOV felt very tight, either it is or the roof is soo small; overall I felt tightly packed in without much view of the situation
  • 3D models appeared to just be shape primitives slapped together, would have liked to see something nicer even using Kenney assets which are 100% free and diverse: https://kenney.nl/assets/furniture-kit this kit would be perfect
(+1)

Thank you for taking the time to play and provide feedback. Unfortunately the sound and environment were the last two things that I worked on and was on a pretty strict time deadline. Kenney definitely has some great assets but for this jam I was trying to make as much as I could myself during the jam itself. If I had more time I think you made some great suggestions for improvements overall.